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Skyward sword switch series#
In 2011, some Zelda fans saw Skyward Sword as the most clear-cut case yet for how the series had lost its way. But it also shows now, as it did when it first came out, how rewarding some traditions can be to uphold, and it makes a concerted effort to introduce them to more people, even as it showcases why Zelda had to move on from them. When it released in 2011, it both felt like it was abandoning what made the Zelda series great while holding on too dearly to traditions from later entries in the series. The Skyward Sword remaster finds the same sense of purpose in tradition as its characters do. However, it requires more effort than your typical Zelda game, not least due to the new control options available, but with diligent practice the game opens up into something genuinely beautiful.Skyward Sword HD proves we didn’t need a generation of motion controls Overall, Skyward Sword HD is a wonderful remaster and is a joy to play. Whereas with Skyward Sword the whole experience sticks with you, and even though I hadn’t played the Wii original since 2011, I could still recall almost all of it in this HD remake.Īs for the other quality of life improvements, they definitely help, but the somewhat contentious Zelda and Loftwing Amiibo, that allows you to return to the sky at any point, doesn’t actually make much of a difference and isn’t really a necessary purchase at all. In that, even after maxing out everything in Breath of the Wild, it’s not overly memorable. So there’s a lot going on in Skyward Sword and while many of its elements ended up in Breath of the Wild, Skyward Sword still feels like a more focused game and better because of it.
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The world layout, with Skyloft and the surface, also feels like an airborne Wind Waker at times, which is another favorite Zelda game of mine.
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The result, along with the steady improvements to your sword, makes Skyward Sword feel more of a role-playing action game, rather than just a typical adventure game. 'Skyward Sword HD' is still a decently technical undertaking. Then you have all the bugs to catch, which are used to increase the potency of potions. Not to mention the various upgrades you can do to various items, including the shields. Stamina for running about and doing certain attacks. Especially that in the time since we have had Breath of the Wild released.Ĭonsidering that both Skyward Sword and Breath of the Wild share the same director, that of Hidemaro Fujibayashi, it’s interesting to see how much of Breath of the Wild’s framework is writ large across Skyward Sword.įor starters, you have shields that wear out through use and can break.
Skyward sword switch pro#
I would say though, that the new controls worked best for me on a Pro Controller, rather than the Joy-Cons.Īll that aside, Skyward Sword is still as glorious to play now as it was back in 2011. The issue was that I tended to forget the shoulder button and just use the right stick, which unsheathed my sword.Īnyway, this little niggle aside, I got into the groove with the new controls and blitzed through the game with practically no issues to speak of.
Skyward sword switch free#
The main stumbling block I was with the free look, which is lovely in and of itself, as that uses the right stick with a shoulder button press. Item collection is a key part of upgrading weapons and potions. My muscle memory was tuned into the motion setup, something the Switch Joy-Cons handle fine, so switching over to a new control scheme was initially awkward. I will admit, when I first used the new pad-based controls I found it a tad confusing. Again, the reality is that Skyward Sword is still a technical game in terms of its controls, and you have to put the time in to get to grips with them. Now that we have pad-based controls alongside motion controls, and people are complaining about the new controls not being good enough. The reality is that there was a tactile learning curve with the motion controls, and most of the detractors of that setup could not be bothered to put the effort in. Many at the time of the game’s original release complained that the motion controls weren’t good enough and that pad-based controls would have been better. All of these previously required the motion controls to wield properly and accuracy was key with each of these, especially when it came to sword combat.